#ifndef IMAGE_H
#define IMAGE_H
#include <wx/wx.h>
#include <wx/glcanvas.h>
#include <cmath>

class Image {
public:
	Image(wxString path);
	~Image();
	void Draw(float x, float y);
private:
	GLuint *texture;
	int width;
	int height;
	int correctWidth;
	int correctHeight;
	float textureX;
	float textureY;
};

#endif
